I Launched a Beta of a Project Today at work.
Oct 28th, 2005 by jbloom
Yay! Launch party.
However I was too optimistic with my scheduling and ended up delivering the version they wanted later in the game than was expected.
Unfortunately because of this early let down all of my hard work and racing against the clock in the end was not rewarded with anything.
Lesson learned:
As soon as I see unrealistic dates or expectation I need to set them straight right away, and build in ample cushion time for unforseen problems.
Has this happened to anyone else? Just kidding.